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A few armor sets give full set bonuses. These bonuses are only given when you are wearing the full set.

Bonuses[]

  • Leather (masterful quality) (4/4): Ranger Danger - Absorption (+4 golden hearts) and Trueshot (+3 projectile damage)
  • Umbrium (4/4): PPE - Strength I (+3 Melee Damage) and immunization (Immunity to Poison, Hunger, Nausea, Weakness, Paralysis).
  • Gold (4/4): Magic Infusion - Magic Shield (+4 magic shield) and Magic Focus (+75% magic damage).
  • Gold Book Wyrm Scale (4/4): Magic Infusion - Magic Shield II (+8 magic shield) and Magic Focus II (+150% magic damage).
  • Neptunium (4/4): Neptune's Blessing - Swift Swimming and Water Breathing.
  • Silver (4/4): Quicksilver - +50% Movement Speed and Immunity (Cure effect which gives immunity to most bad effects).
  • Steel (4/4): Dragonsteel :) - Immunity to burning and +50% fire damage resistance.
  • Desert/Jungle Myrmex Chitin Armor (4/4): Millipede - +1 Step Height.
  • Red/White/Tan Death Worm Chitin Armor (4/4): Shai-Hulud - +50% Dig Speed.
  • Golem Armor (4/4): The Rock - Repulsion (Knocks back attackers and prevents being picked up or being latched onto) and Diamond Skin (Adds armor toughness).
  • Cow Leather (4/4): Moo - Moo (Moo like a cow)
  • Scarlite Armor: Blood Curse - Vulnerability (+20% Damage Received) and Rage IV (+40% Speed and +40% Melee Damage)
  • Ninja Armor (3/3): Teleports Behind U - Skystride (Can dodge in midair) and Forceful VIII (300% Dodge Distance Increase).
  • Wizard Armor (3/3): Wizard 101 - (1/3) 1 Mana Regen, (2/3) 1 Mana Regen, (3/3) Teleportation (Randomly teleports user up to 50 block in any direction) and 1 Mana Regen.
  • X407 Prototype Armor (4/4): Power Armor - (Helmet) Night Vision, (Chestplate) Strength I (+3 Melee Damage), (Leggings) Jump Boost IV (+3 blocks jump height), (Boots) Fall Resistance (Immunity to fall damage).
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