Name
|
Function
|
Level
|
Rarity
|
Applicable
|
Adept |
Multiplies XP drops. Multiple is decreased when target is a boss |
III |
Rare |
Sword
|
Advanced Bane of Arthropods |
Advanced Version (3.25 * Level) |
V
|
Very Rare |
Sword, Axe
|
Advanced Blast Protection |
Instead of giving you knockback resistance to explosions, gives you explosion resistance based on Enchantment Level |
IV |
Rare |
Armor
|
Advanced Efficiency |
Advanced Version (tool speed = 26 + Level^3) |
V |
Rare |
Tools
|
Advanced Feather Falling |
Advanced Version (Level * 20 % damage reduction) |
IV |
Very Rare |
Boots
|
Advanced Fire Aspect |
Advanced Version (not compatible with water aspect, lesser fire aspect and fiery edge) |
II |
Rare
|
Sword
|
Advanced Fire Protection |
Advanced Version |
IV |
Very Rare |
Armor
|
Advanced Flame |
Advanced Version (10 seconds) |
I |
Very Rare |
Bow
|
Advanced Knockback |
Advanced Version |
II |
Very Rare |
Sword
|
Advanced Looting |
Advanced Version (regular looting but treated as 3 + level x 2, or looting IX at adv looting III) |
III |
Very Rare |
Sword
|
Advanced Luck of the Sea |
Advanced Version (regular LotS but treated as 3 + level x 2, or LotS IX at adv LotS III) |
III |
Very Rare |
Fishing Rod
|
Advanced Lure |
Advanced Version (vanilla lure but 1 + level) |
III |
Very Rare |
Fishing Rod
|
Advanced Mending |
Advanced Version (mends for twice the efficiency of mending, is not affected by the mending fix in 2.9.2) |
I |
Very Rare |
Any
|
Advanced Power |
Advanced Version |
V |
Very Rare |
Bow
|
Advanced Projectile Protection |
Advanced Version (Level * 24% damage reduction; maximum of 80%) |
IV |
Rare |
Armor
|
Advanced Protection |
Advanced Version (Level * 24% damage reduction; maximum of 80%) |
IV |
Very Rare
|
Armor
|
Advanced Punch |
Advanced Version |
II |
Very Rare |
Bow
|
Advanced Sharpness |
Advanced Version (1.25 + 0.95 * Level) |
V |
Rare |
Sword, Axe
|
Advanced Smite |
Advanced Version (3.25 * Level) |
V |
Rare |
Sword, Axe
|
Advanced Thorns |
Advanced Version |
III |
Rare |
Armor
|
Arc Slash |
Variant of Sweeping Edge that is not affected by weapon cooldown |
III |
Very Rare |
Sword
|
Rune: Arrow Piercing |
Will cause fired arrows to pierce through enemy armor at +25% per level |
IV |
Very Rare |
Bow
|
Ash Destroyer
|
Deals extra damage if the target is on fire
|
V
|
Rare
|
Sword
|
Atomic Deconstructor |
Will give a small chance for your first hit to be a one-hit kill |
II |
Rare |
Sword
|
Blessed Edge |
Deals extra damage to undead and heals the player for damage dealt |
V |
Rare |
Sword
|
Bluntness |
Reduces attack damage |
V |
Rare |
Sword
|
Brutality |
Damage dealt to enemy armor is increased |
V |
Rare |
Sword
|
Burning Shield |
Reflects damage done by attackers by setting them on fire. Does not negate shield disabling attacks |
IV |
Rare |
Shield
|
Burning Thorns
|
When attacked, deals damage back to attacker and ignites the attacker
|
III
|
Very Rare
|
Armor
|
Butchering |
Deals extra damage to animals (1.25 + 1.25 * Level) |
V |
Rare |
Sword
|
Clearskies' Favor |
Deals extra damage if the weather is clear and lesser if rainy |
VI |
Rare |
Sword
|
Critical Strike |
Will give a chance to deal extra damage based on your attack damage |
IV |
Rare |
Sword
|
Culling |
When attacking using an axe, if the enemy has low HP, attack will give the player Jump Boost and allows for a critical hit on descent. If successful, the mob will drop its head. If failed, the attack will simply be a critical strike. Using this enchantment drains hunger quickly |
III |
Very Rare |
Axe
|
Curse of Decay |
Causes a dropped item to despawn within seconds |
I |
Very Rare |
Any
|
Curse of Holding |
Curses the player holding the item with various debuffs (i.e Weakness, Mining Fatigue, etc.) |
II |
Very Rare |
Any
|
Curse of Inaccuracy |
Attacks with a melee weapon will miss and attacks with a bow will be inaccurate |
II |
Very Rare |
Sword, Bow
|
Curse of Possession |
Item cannot be dropped (Disappears when dragged and dropped but can be put into a chest) (Item also disappears on death) |
I |
Very Rare |
Any
|
Curse of Vulnerability |
Amplifies Damage Taken |
IV |
Very Rare |
Armor
|
Cursed Edge |
Deals extra damage to enemies, but deals damage to player for a percentage of damage dealt |
V |
Rare |
Sword
|
Dark Shadows |
Attacks deal extra damage if both player and enemy are in a dark area. At level three, enchant applies blindness on hit (0.75 * Level) |
III |
Rare |
Sword
|
Desolator |
Attacks have a chance to apply negative resistance. If enemy has positive resistance active, attacks deal extra damage instead. Attacks also apply weakness above level two |
IV |
Rare |
Axe
|
Defusing Edge |
Attacks deal extra damage against Creepers |
V |
Rare |
Sword
|
Disarmament |
Attacks have a chance to apply disorientation to target |
V |
Rare |
Sword
|
Disorienting Blade |
Attacks have a chance to apply disorientation to target |
IV |
Rare |
Sword
|
Dragging |
Gives the bow the ability to drag nearby entities towards the player |
II |
Very Rare |
Bow
|
Empowered Defense |
Empowers the shields defense and gives a chance to negate shield being disabled and avoid damage while applying Knockback to the attacker and dealing damaged based on their attack damage |
II |
Rare |
Shield
|
Envenomed |
Attacks apply poison and wither if target is applicable |
III |
Rare |
Sword
|
Evasion |
Grants the player a chance to evade attacks and dodge out of the way |
I |
Rare |
Leggings
|
Fiery Edge |
Variant of Fire Aspect that sets enemies on fire for an extended time. Gives the player a chance to bypass cooldown while enemy is on fire |
II |
Very Rare |
Sword
|
Flinging |
Similar to Knockback except attacks launch enemies upward instead of back |
II |
Uncommon |
Sword
|
Freezing |
Applies Mining Fatigue and Slowness per hit. Attack stacks per hit. If affect passes 8, there is a small chance the attack will be encased in ice |
III |
Very Rare |
Sword
|
Heavy Weight |
Reduces attack speed |
V |
Rare |
Sword
|
Hors De Combat |
Attacks have a chance to cripple the enemy |
IV |
Rare
|
Sword
|
Inefficient |
Reduces Mining Speed |
V |
Rare |
Pickaxe
|
Inhumane |
Extra damage against Illagers (2.5 * Level) |
V |
Rare |
Sword
|
Inner Berserk |
Increases damage deal when players health is lower |
IV |
Very Rare |
Chestplate
|
Instability |
The lower the durability of the weapon, the more damage it deals, however, damage taken by the tool is equal to damage dealt |
III |
Very Rare |
Sword
|
Jagged Rake |
Greatly increases damage dealt by the hoe |
V |
Rare |
Hoe
|
Lesser Bane of Arthropods |
Weakest tier of Bane of Arthropods (1.25 * Level) |
V |
Common |
Sword, Axe
|
Lesser Fire Aspect |
Weakest tier of Fire Aspect (not compatible with water aspect, fire aspect and fiery edge) |
II |
Common |
Sword
|
Lesser Flame |
Weakest tier of Flame |
I |
Common |
Sword
|
Lesser Sharpness |
Weakest tier of Sharpness (0.25 + 0.25 * Level) |
V |
Common |
Sword
|
Lesser Smite |
Weakest tier of Smite (1.25 * Level) |
V |
Common |
Sword
|
Levitator |
Attacks apply levitation |
II |
Rare |
Sword
|
Lifesteal |
Heals you based on damage dealt |
II |
Rare |
Sword
|
Light Weight |
Player can jump higher and minimum requirement for taking fall damage is lowered |
III |
Rare |
Boots
|
Luck Magnification |
Increases players luck |
II |
Rare |
Weapons
|
Lunar's Blessing |
Deals extra damage and applies blindness at night and lesser in day
(not compatible with Sol's blessing).
|
V |
Rare |
Sword
|
Magic Protection |
Reduces damage taken from magic attacks (Level * 24% damage reduction; maximum of 80%) |
IV |
Uncommon
|
Armor
|
Magma Walker |
Like Frost Walker but for Lava. Will turn Lava blocks into Magma. Magma will not deal damage |
II |
Very Rare |
Boots
|
Meltdown |
There is a chance when you are attacked you will explode. Explosion will damage armor severely but not the player |
II |
Very Rare |
Chestplate
|
Moisturized |
Tilling farmland will automatically water it |
I |
Uncommon |
Hoe
|
Mortalitas |
For each death caused by a weapon with this enchantment, the user will have their base damage increased, and the one attacked will have their base damage decreased. The damage can be increased/decreased by a maximum of 8 Damage points. |
VIII |
Very Rare |
Sword
|
Natural Blocking |
When wearing a shield, the shield will naturally block a percentage of damage naturally taken by the player (20% damage reduction for level 1 and 30% for level 2, calculated before armor and protection enchantments) |
II |
Rare |
Shield
|
Parry |
Attacks from enemies have a chance to be parried and they will be knocked back |
I |
Rare |
Sword
|
Penetrating Edge |
Enemies with more armor will take more damage |
VI |
Rare |
Axe
|
Rune: Piercing Capabilities |
Allows attack to pierce through enemies armor by 25% per level enchant (ignores armor by turning x% of damage into magic damage) |
IV |
Very Rare |
Sword
|
Physical Protection
|
Reduces damage taken from physical attacks (Level * 24% damage reduction; maximum of 80%)
|
IV
|
Rare
|
Armor
|
Plowing |
Area plowed by hoe is increased, but at the cost of tool durability |
II |
Rare |
Hoe
|
Powerless |
Reduces arrow damage |
V |
Rare |
Bow
|
Purging Blade |
Attacks give a chance to remove one of an enemies potion affects whether negative or positive |
V |
Uncommon |
Sword
|
Purification |
Purifies entities (i.e Zombie Villagers) (Better Survival "Golden Battle Axe" has low damage and is affected by golden osmosis. To encourage purification, swing away from the target mob first, and then attack while the weapon is still charging up for minimum harm) |
V |
Uncommon |
Axe
|
Pushing |
Gives the bow the ability to repel nearby enemies while charging |
I |
Very Rare |
Bow
|
Rain's Bestowment |
Deals extra damage if the weather is rainy and lesser if clear |
VI |
Very Rare |
Sword
|
Reinforced Sharpness |
Sharpness version for tools |
V |
Rare |
Axe, Pickaxe, Shovel
|
Reviled Blade |
Damage increases the lower the enemies health is |
IV |
Very Rare |
Sword
|
Smelter |
Harvesting a block will give you its smelted variant. Works with Fortune. Sneaking while mining disables the enchant temporarily. |
I |
Very Rare |
Tools
|
Sol's Blessing |
Deals extra damage and applies glowing during the day and lesser at night
(not compatible with Lunar's blessing).
|
V |
Very Rare |
Sword
|
Spell Breaker
|
Deals extra damage to "magic" enemies (i.e. Witches, Evokers and Illusioners)
|
V
|
Rare
|
Sword, Axe
|
Strafe |
Increases bow draw speed |
IV |
Uncommon |
Bow
|
Strengthened Vitality |
Increases your health depending on current Maximum Health |
V |
Very Rare |
Chestplate
|
Subject English |
Does extra damage to "smart mobs" (i.e Iron Golems, Wolves, Villagers, Snow Golems, Witches and Zombie Pigmen) (all subject enchantments do 0.8 + 0.3(level) damage as sharpness. English does an additional 3 points per level to smart mobs, witches, vindicators etc, up to 12) |
IV |
Rare |
Sword
|
Subject P.E |
Does damage like Sharpness but also has a chance to give you buffs such as Speed, Resistance and Haste for a short time (level affects types of buffs and maximum potency recieved in combat; level I offers haste and speed I while level V offers regen IV, speed IV, haste IV, resistance III, strength II and jump boost V for a short time) |
V |
Rare |
Sword
|
Subject Science |
Attacks have a chance to deal explosion damage to the enemy and nearby entities. Explosions do not damage terrain or player. |
IV |
Rare |
Sword
|
Supreme Bane of Arthropods |
Strongest Tier of Bane of Arthropods (5 * Level) |
V |
Very Rare |
Sword
|
Supreme Fire Aspect |
Strongest Tier of Fire Aspect (not compatible with water aspect, fire aspect and fiery edge) |
II |
Very Rare |
Sword
|
Supreme Flame |
Strongest Tier of Flame |
I |
Very Rare |
Sword
|
Supreme Sharpness |
Strongest Tier of Sharpness (4 + 1.6 * Level) |
V |
Very Rare |
Sword
|
Supreme Smite |
Strongest Tier of Smite (5 * Level) |
V |
Very Rare |
Sword
|
Swifter Slashes
|
Gives additional attack speed and a chance to pierce enemies cooldown, allowing you to attack rapidly (+20% swing speed and +2% chance to bypass iframes per level) |
V |
Very Rare |
Sword
|
Thunderstorm's Bestowment |
Deals extra damage during thunderstorms, normal in rain and lesser when clear |
VI |
Very Rare |
Sword
|
True Strike |
Allows the player to ignore evasion enchantments by 75% and prevents the player from obtaining the inaccuracy enchantment |
I |
Rare |
Sword
|
Underwater Strider |
Faster swim and rise speed if the player is submerged in water |
III |
Rare |
Boots
|
Unpredictable |
Makes damage dealt unpredictable from negative to positive. Negative damage will heal the enemy. Damage is randomized based on current damage level |
II |
Very Rare |
Sword
|
Unreasonable |
Causes an entity to become hostile towards random entities nearby |
II |
Rare |
Sword
|
Unsheathing |
When taking damage from an enemy the sword will automatically move to the players hand if the player is not currently holding it |
I |
Very Rare |
Sword
|
Upgraded Potentials |
Reduces XP cost in anvil when enchanting (resets anvil use count for item, always costs 10 levels, can be used once per item but also on books) |
I |
N/A |
Anything that can be anviled
|
Viper |
Deals extra damage to targets that can deal poison or wither (1 (base damage increase) + 2 (if poisoned) + 1 (if withered) + 0.75 * Level (if poisoned) + 0.5 * Level (if withered)) |
V |
Rare |
Sword
|
Water Aspect |
Attacks deal bonus damage to Blaze, Endermen, Magma Cubes and enemies that are submerged in water. Damage stacks if target meets requirements (2.5 * Level) |
V |
Rare |
Sword
|
Winters Grace |
Deals extra damage and applies debuffs with each attack while in cold biomes |
VI |
Very Rare |
Sword
|